The Kingdom of Miscellania

past: US Marine

Introduction:


The Kingdom of Miscellania is a mini-game that requires almost no participation and niggling requirements. Information technology is easy to maintain, and a cheap fashion to gain a little income without doing Annihilation! Some people don't know about this mini-game, and that'south why I am here! Hell if you already know most it, you might learn something new! And then please.. Sit back, relax, and enjoy the read!

You must have the post-obit requirements to start doing this mini-game:

  • The Fremennik Trials
  • Throne of Miscellania

To gain additional turn a profit, and options you demand these requirements:

  • Royal Problem
  • Completing the Difficult Tasks in the Fremennik Province Diaries

**Boosted stuff you proceeds from doing both Throne of Miscellania, and Imperial problem are an increment number of workers, more than resources, a larger countinghouse size for the kingdom, and the % of blessing rating decrease per 24-hour interval is reduced past 1.5%.**

Skill levels required to gain blessing from the people of your kingdom:

  • Level 10 Farming and a rake to help Gardener Gunnhild.
  • Level xxx Mining and a pickaxe to assist Miner Magnus.
  • Level 40 Line-fishing and a lobster pot or harpoon to help Fisherman Frodi.
  • Level 45 Woodcutting and an axe to help Lumberjack Leif.
  • Level 35 Woodcutting and an axe to help Carpenter Kjallack. (Purple Trouble)
  • Level 10 Farming to help farmer Fromund. (Majestic Problem)

**Taken from Runehq'south guide; link is posted in the credits**

Getting to Miscellania:


There are diverse ways to get to Miscellania. This is a list from longest to shortest route. (IMO)
  • You tin can only teleport to Camlot and run allllllll the way to the gunkhole.
  • With xxx construction you can put your house in Relleka. Tele to your house, leave, and run to the gunkhole.
  • (Lunars) Teleport to lunar island, become kicked off and have the gunkhole in Relleka.
  • Enchanted lyre or Fremennik boots (three) will teleport you right exterior the front gate.
  • If you grow a spirit tree in Etceteria which you tin teleport to and run to the other side of the Island.
  • Fairy rings. Code: CIP (reqs the quests to use the rings of form)**Good to use if you do mining to gain approval rating.**
  • Miscellania Teleporting scroll. Simple, can exist bought from the G.E or gained from Clues.
  • Ring of Wealth will teleport you straight next to Advisor Grihm.

How to manage a kingdom:


This is by far one of the easiest mini-games in Runescape. You lot can update information technology daily, or every other solar day. Even in a week if you accept plenty money in the Countinghouse. Information technology is elementary, and is worth the simple actions of cutting a tree or mining a rock one time a day, even a week later when y'all want to collect.

To start you need to complete the Throne of Miscellania quest, and I recommend completeing Royal trouble as well. Subsequently your quests are complete you can talk to Advisor Grihm near managing a Kingdom. He will tell you lot how your people are faring and from there you kickoff your own kingdom. I practise believe most kingdoms offset with a 25% approval rating, but if I am wrong information technology is simple to gain quick approving rating.

To gain approving rating you just need to help the people around the kingdom. I personally cut maples in the eye of the kingdom, simply some people prefer to mine or fish. It all depends on what y'all feel like helping your people with for that twenty-four hours!

Here is a dainty picture that will show you who, and where the people are that you can aid through-out the kingdom:

**Taken from Runehq, link volition be in credits beneath**

Dissimilar people volition give blessing rating for different jobs. Here is a list:


Throne of Miscellania quest:
  • Mining with Miner Magnus. (if yous obtain a jewel, you can give it to him for up to 5% approving rating depending on the gem.)
  • Maple cut with Lumberjack Leif. (that's what I exercise.)
  • Ranking weeds, and picking flax with Gardener Gunnhild.
  • Fishing Tuna, Lobsters, and Swordfish with Fisherman Frodi.
After Royal Problem quest:
  • Cutting Teak and Mahogany with Carpenter Kjallack.
  • Farming with Farmer Fromund.

When you lot accept successfully gained 100% approval rating the people volition tell you they no longer need your service. Your approval charge per unit also drops 2.five% daily, and 1% daily later on the completion of Royal Problem.
**Killing civilians, and stealing from the stalls will lower your approving rating!!**

How to add money to pay your peasants:


To proceeds resources your kingdom will need one affair that every successful kingdom has. Coin! This is where you lot gain everything, but don't worry! You volition almost ever proceeds a profit. Especially if you do what I do.

Afterwards getting your 100% approval rating become back and talk to Counselor Grihm, he will show yous how your peasants are distributing their efforts. This is where you maintain what your peasants work on, and to add money into the coffer to pay the people of your kingdom. It is a simple screen, and looks like this:

**Taken from Runehq, link is in the credits below.**

You can meet in that location is a eolith and withdraw option. If y'all select eolith you will get a window asking how much you would like to add to the countinghouse. Me personally I ever accept it topped off at 7500k. I will brand this like shooting fish in a barrel, and put this into a format to empathise instead of a wall of text.

Completion of Throne of Miscellania:
Max in coffer: (90days without adding to countinghouse) will concluding vi/7 days without having to add to the coffer.

I suggest putting more than than that because if yous go below 500k y'all volition not gain the full amount of resources for a full days piece of work. Each day they take 50k in salaries. I recommend, if possible, to add at least 1m. Ever keep it at 1m.

Completion of Royal Trouble:
Max in coffer: (90days without calculation to countinghouse) will last half-dozen/vii days without having to add to the countinghouse.

I recommend putting 2m in the countinghouse at all times. They withdraw 75k in salaries per day once this quest is completed. If you go below 750k you will not gain the full resources of a total days work.

**Afterwards completion of the Hard Fremennik Province Diaries y'all can trade flat-backs with Advisor Grihm in commutation for money that he puts into your coffer. If you lot are preparation construction with apartment-backs, you tin can apply a ring of wealth to teleport to Grihm, merchandise them, and teleport back. Repeat.**

**Keeping 7500k in the coffers is a great thought at all times, you never know when yous wont play for weeks, or even months. Even if your members runs out yous will nevertheless proceeds profits for when you come up back to the membership worlds!**

Distributing the workers for max profits:


Now for the distribution of work! Anybody loves work, especially the peasants of your kingdom! 24/7 like botters!

This is simple, with the completion of both quests you have 15 workers. Only ten with the base of operations quest done. Each task, such as mining tin have 10 workers on it at a fourth dimension. So you have 5 extra to put somewhere else. I personally put ten on mining, and 5 on herbs. Some people do it differently based on prices or goals. Also, the 'zzz idle' ways those workers are not working! Put them somewhere!!

Few reasons I used to put it on herbs and cut maples was because I was getting 96 herblore, and trying to gain saradomin brews for PvM. Cut maples gains you birds nests. These as well tin drop bird eggs, which is awesome!

**Here is an amazing calculator from RuneHQ that I use all the fourth dimension to see how I tin can gain max turn a profit. It works just like in Runescape: RuneHQ'south Profits Calculator**

Collecting your rewards:


This is simple, go to Advisor Grihm and click the option to 'collect'. Y'all will be told your approval rating, and so you volition run into your rewards which will become straight to your bank. MAKE SURE YOU Have ROOM!

I collect my reward every couple of days or so. I don't keep consummate runway. I read somewhere that if you collect every 7 days exactly you will gain the well-nigh amount of profit.
Also, earlier you collect make sure that y'all take 100% approval rating. It calculates the corporeality you are going to become past the current approval rating. So say you lot wait 80 days and come collect, merely before you collect you lot get 100% rating, there volition be no pentaly. As long as you stay above 750k/500k through-out the 80 days. You will exist fine.

Using the calculator I provided above I did a 7 day calculation. 7 days, 100% blessing, with 2m in the coffer. With both quests done, losing 525k that calendar week. 10 workers on coal, 5 on herbs. You will gain 850k alone in just coal. That almost doubles your profits for the week. You could besides gain an additional 1m-i.5m in herbs, depending on what you get.

That brings it to 1m-2.5m profit a week... For doing NOTHING!

For some that is nothing, but other its everything. I know that if I ever get hacked, or need extra money I tin go to my kingdom, take money from the countinghouse or just wait information technology out for a profit. If you dont already do this mini-game, get and give information technology a try.

This is my rewards collections a petty over 160days now:
Money spent: 12M
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Thanks for reading my Tutorial on how to manage your kingdom, if you have any questions, or input on this tutorial please post below.

Permit me know how I did! First tutorial ever! *did it on duty*

**Credits**
Sources used:
My experiance from playing Runescape.
Input from members of Villavu!
RuneHQ Minigame:http://www.runehq.com/minigame/kingdom-of-miscellania
RuneWiki:http://runescape.wikia.com/wiki/Managing_Miscellania
RuneHQ Calculator:http://www.runehq.com/computer/spe...nia-management